				KSol V0.1							

Steve Dodd                                        sdodd@undergrad.math.uwaterloo.ca
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This is part of the K Desktop Enviroment; for more info check out www.kde.org.

This software is distributed under the "GNU General Public License", for more 
details see the COPYING.LIB file included in this distribution.

This distribution includes the QwSpriteField library; please review the README
in the "ksol/QwSpriteField" directory for more info.

The images AceKingCards.xpm, DollarCorner.xpm are from the Afterstep distribution 
(I think), if the author wants them removed or proper credit just let me know.

background.xpm is a background I had lying around in my backgrounds directory -- 
it must have come off the web somewhere.  Again, if the author has any problems 
just let me know.

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To install,  do an autoconf, ./configure, then 'make install'

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BUGS / TO-DO:

-> There is a memory leak in QwSpritePixmapSequence - this doesn't effect ksol 
since I only allocate the objects once.  This may be due to the QT 1.2 bitBlt 
which has a memory leak as well.

-> ksol dumps core if run while some other KDE apps are running.

-> The options dialog is statically sized.

-> !!!GRAPHICS!!! If you are an artist, and like the game why not draw some 
cards?  If you wish to do so here are a few notes:

1. You don't have to draw an entire set of 52 card fronts; one blank (ie. 
unnumbered) front for each suit is fine, I will number the cards (since in 
future versions the game will dynamically number the card fronts anyway).

2. ksol can play a sequence of animation frames at the end of the game.  The 
version in this distribution does not include any animation frames, however if
you want to add animation you should sequentially number your frames after the
cards in ksolCards.  You will also have to change the defines in 
"SolTable.cpp" to let ksol know the first and last frame of your animation, 
and how many total cards there are.

Steve.



